___ ___ ___ o O O |_ _| / __| | __| o | | | (__ | _| TT__[O] |___| \___| |___| _ _ _ _ _ _ _ _ _ _ _ _ {======|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""| ./o--000'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-' ===================================================================================== ------------------------------------------------------------------------------------- ICE is part of the 1.50 fan patch that can be found on https://moo2mod.com You can find me on Discord: https://discord.gg/45BnvY4 << Rocco >> ===================================================================================== --- ICE 33 - Nov 2, 2025 --- ===================================================================================== - Custom race picks: - Money -0.5 = -17 (-15) - Spying -10 = -5 (-4) - Repulsive = -13 (-12) - Telepathic = 9 (8) - Lucky + Arti no longer gives extra research bonus. - Tech tree: - Redone (rather extensively). Note that Automated Factory is no longer a singleton because a field was needed to place Holo Simulator and Pleasure Dome in Sociology. - Way of writing tech tree in ICEMOD.CFG updated again, see from line 484. - Weapon mods: - ECCM space/cost +50% instead of +25% - Leaders: - Grogg, the Gnolam Capitalist, now has improved (*) Megawealth skill. ===================================================================================== --- ICE 32 - Dec 14, 2024 --- ===================================================================================== - 25 Positive and Negative picks! - Custom race picks: - Money -0.5 = -15 (-14) - Money +0.5 = 15 (14) - GC +10 = 3 (2) - GC +20 = 6 (3) - Spying +10 = 5 (4) - Spying +20 = 10 (8) - Unification = 17 (18) - Low-G = -12 (-14) - High-G = 7 (6) - Aquatic = 9 (10) - Poor HW = -3 (-4) - Arti HW = 5 (4) - Cybernetic = 4 (5) - Lithovore = 25 (24) - Repulsive = -12 (-10) - Charismatic = 6 (5) - Uncreative = -17 (-16) - Creative = 15 (14) - Tolerant = 21 (20) - Omniscient = 6 (5) - Democracy no longer gets +25% to research and money at Federation level. (It does still get the +25% to research and trade treaties.) - Tech tree: - Automated Factory is now a singleton like Research Lab. - Heavy Armor and Missile Base move to new tech field 'Space Manufacturing'. They are accompanied by Fighter Bays. This field base cost is 200 RP. - To free up a tech field for 'Space Manufacturing', Galactic Currency Exchange moves to the Moleculartronics field in Computers. - Scout Lab moves to Capsule Construction. - Soil Enrichment and Subterranean Farms swap positions. - Death Spores and Bio-Terminator swap back to classic positions. - Weapons/ Specials: - Fusion Beam max. damage back to 6 (8). - Introduction of missile x3 shot, which replaces x15 shot. - Anti-Missile Rockets slightly tuned to-hit chance, rounder numbers. - Scout Lab tech bonus is 2 5 10 20 50 100 (2 6 12 25 50 125). - Fixed Avenger not having 360 degree bombs. - Wandering Space Eels produce offspring faster; Max. 6 (4) Eels in galaxy. - Note: The tech tree can now be viewed in nice way in ICEMOD.CFG, line 489. ===================================================================================== --- ICE 31 - Mar 18, 2024 --- ===================================================================================== - defensive_fire_max_range reduced from 24 to 12 squares. - Faster cloak/decloak graphics. - Building cost: - hydroponic_farm 50/1 (40/1) - subterranean_farms 120/2 (100/2) - food_replicators 200/4 (200/6) - autolab 200/3 (250/3) ===================================================================================== --- ICE 30 - Apr 16, 2023 --- ===================================================================================== - Custom race picks: - Uncreative -16 (-14). - Laser Cannon damage is 2-4. - Scout Lab provides a +2 galactic scan bonus, cumulative with Battle Scanner's +2. - Ruola, the weapons officer, gains Security skill. - Helmsman and Weaponry skill cost down to 3 6 (4 8). - Engineer skill cost back to classic 3 6. - Commando skill now gives defender on the ground 2.5x bonus, same like attacker. So regular Commando bonus applies for all on ships, 2.5x bonus for all on planet. ===================================================================================== --- ICE 29 - Dec 27, 2022 --- ===================================================================================== - Custom race picks: - Food -6, 6 - SD-20 -6 - SA-25 -8 - Feudal -8 - Traders 2 - Lucky 3 - Tech tree: - Fighter Bays and Scout Lab swap places. - Alien Management Center and Xeno Psychology swap places. - Lower missile base space: 380 (415). - You now start with 2x7 missiles instead of 2x8. - Minia L0-L5: 2x 7,6,8,10,14,21 (was 2x 8,7,9,11,15,23). - Lower Artemis System Net damage potential. - Rebalanced hull stats. - Lower hit points of roaming Eel and Amoeba. - Natives can now be moved between colonies. ===================================================================================== --- ICE 28 - Sep 18, 2022 --- ===================================================================================== - High-G World cost increased from 5 to 6 picks. - Telepathic spy bonus now is +5 instead of +10. - Spy tech_bonus for xeno_psychology is +5 (0). - Robotic Factory production bonuses now 10-12-15-18-20 instead of 8-10-12-15-20. - Leader skill_cost for tactics is now 0 (tactics skill doesn't work). - Enabled telepathic_multiple_capture. - Crystals now have Warp Dissipator special. - Warp Beast event delay down to 100 (200). - Human AI can now have 'aggresive' personality. ===================================================================================== --- --- -- -- - OLDER VERSIONS ARE NO LONGER PART OF THIS CHANGELOG - -- -- --- --- =====================================================================================